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Saturday, September 19, 2020
Review: DiMarzio Blaze neck 7
- Recommended For: All positions
Saturday, September 12, 2020
Ep, Demo, Single, Lp, Full Lenght, Mixtape, Split, live album, box sets, what are they?
Hello and welcome to this week's article!
Today we are going to see a small glossary with the definitions of words that often are used in the music environment but that not always are so easy to explain: here's your cheatsheet.
Demo: a self produced record to be used for promotional purposes, which can have any number of tracks, but on average it features 2 to 4 songs.
Single: a recording of 1 to 3 tracks, with a runtime of less than 10 minutes which contains the main song and one or more B sides. It was very popular in the past, as it was used for radio airplay purposes. Today the concept of single is more tied to the release of a video in the streaming platforms.
EP: it means "extended play", and it usually features 4 to 6 tracks, with a runtime of less than 30 minutes.
LP/Full Lenght Album: "long play" is referred usually to vinyl records, "full lenght" is for the other supports, and it features any number of tracks, with a runtime longer than 30 minutes (but there can be also exceptions, for example Slayer's Reign in Blood is an LP that lasts 28 minutes).
Split: it could be, according to the duration, either an EP or a Full Lenght, but it consists into two or more bands putting their songs together in the same record in order to split the production and distribution expenses and to promote themselves to each other's audience. If there is a different artist for each song, that it's a Compilation.
Mixtape: a serie of recordings (it doesn't matter the number of tracks) usually released for free for promotional purposes, which does not necessarily contain only original material but also covers, remixes, B-sides and so on (for some reason mixtapes are used mainly in rap and hip-hop though).
Live album: the recording of a live performance, usually of songs previously released in studio version.
Greatest Hits/Box sets: collections of previously released songs, usually united with some rare or unreleased bonus material, such as medleys, a cappella versions, alternate lyric versions, live, covers, acoustic version, remixes and so on.
I hope this was helpful!
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Saturday, September 5, 2020
Review: Zoom MRT-3 Rhythmtrak
Hello and welcome to this week's article!
Today we're going to review another legacy product, which came out the same time as the Zoom MRS-4 (in 2003 click here to read the review): The Zoom MRT-3 Rhythmtrak.
This is a very portable MIDI drum sampler which can be powered either by batteries or by DC plug, and it offers 7 pressure-sensitive pads, 199 sounds and 396 patterns divided in many genres, from jazz to reggae, from hip hop to heavy metal.
Today all these drum modules/samplers are more or less computer based, meaning that they somehow offer a way to plug them to the pc to use also the computer samples, and they are used more as an interface to play in real time, since it is basically an instrument, but back then, when still not every studio had a PC, these sequencers were very popular because, as the name says, they would let you create loops with the integrated sounds (either by writing them or by playing them real time) and put them in sequence in order to create the song you needed, then they were synced via MIDI to the tempo of the song by connecting them to the audio workstation (or to a digital master clock, which was an external rack unit that would set the tempo for all the other devices connected).
Once all the sounds are chosen (either pre-made kits or custom ones, to which also the velocity can be adjusted), all the loops are selected and put in sequence, not only this device lets us play the song, but it let us also improvise in real time by playing with the pads during the playback, and our performance can be either recorded or not.
What to say about this device? I have never seen so much functions packed in such a small device, and back then it was quite a breakthrough (plus the samples were decent sounding and fit for every genre), but today it's quite useless due to the lack of connections with a pc (except the MIDI one), and because with DAWs these tools are used only to play with the samples in real time, all the other functions have become rather obsolete and clunky.
I wouldn't suggest to buy it today unless you're vintage lovers, but nevertheless thumbs up for the technological content back then, it was quite impressive.
Specs taken from the manual:
● 199 16 bit-48khz drum and percussion sounds, 396 preset patterns contain a wide variety of preprogrammed rhythms. 99 additional patterns can be programmed and stored by the user.
● Create a backing sequence (song) with up to 99 patterns. As many as 99 such songs can be stored for immediate use at any time.
● Internally lit pads let you follow the rhythm pattern visually during song playback or when using a pattern.
● Optional foot switch FS01 allows pattern start/stop control or tempo switching. You can also operate an assigned sound such as bass drum or open/closed hihat.
● MIDI IN connector allows use with an external MIDI sequencer or other device. The Multitrak Recording Studio ZOOM MRS-4 is an ideal match, letting you synchronize the audio tracks from the recorder with the rhythm track from the MRT-3. Playing the sounds of the MRT-3 with an external MIDI component is also possible.
Saturday, August 29, 2020
A-side and B-side in albums and singles
Hello and welcome to this week's article!
Today we're going to elaborate more on our songwriting articles specifying something about the perfect composition of a tracklist (click here for the original article), as my friend Zoltan suggested.
A-sides and B-sides are a thing of the past: they come from a time in which the physical support for music came with 2 sides (vinyls and cassettes) because there wasn't enough room to store one whole album all in one side.
Why is this relevant still today? Because, historically, quoting Wikipedia: "The A-side usually featured the recording that the artist, producer, or record company intended to receive the initial promotional effort and radio airplay, to hopefully become a hit record". Basically the producers wanted the radio hosts to listen to the best songs first, and then, only if they wanted, to deepen the knowledge of the artist by flipping the side and listening to the other material.
This rule applied mostly when talking to singles: the artist would relase a single, which is a record with the main song to be promoted for radio and tv airplay, and on the flipside there would be another song or two considered by the label as "less catchy" but usually part of the same recording session.
When talking about full lenght records instead the situation is slightly different: it's true that usually the album presents its best shots in the first side, but the second side, which usually contains the same amount of songs, needs to be perceived with similar dynamics: it wouldn't have sense to put 5 fast songs in the a-side and 5 slow ballads in the b-side, the b-side needs to have some good song too, and a good mix in dynamics to keep the listener engaged until the end.
One final mention goes to the rare "double A side", a single in which both sides are considered to be the song to be promoted (for example in the case of Queen's Bycicle Race/Fat Bottomed Girls single).
Today, in an age in which the concept of "side" doesn't have meaning anymore, we say "B-side" to refer to something that the artist or the label consider secundary, and it's usually some bonus songs like live versions, alternate versions, demo versions and so on, which are used to enrich certain particular editions of a record.
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Saturday, August 22, 2020
Review: Zoom MRS-4
Hello and welcome to this week's article!
Today we're going to review another legacy product I have owned in the past, which has been a part of the early stages of my recording experience: the Zoom MRS-4.
MRS stood for Micro Recording Studio, and it was an extremely portable and lightweight recorder that hit the market in 2003, and that was storing the tracks in wave format into an sd card (unlike previous models which were recording on tape or buring the songs directly into a cd).
The premises (and promises) were as usual stellar: to be able to record your own songs directly in the rehearsal room, with 4 independent tracks at the time that could be bounced one to another (a practice that derives from the old tape recorders, in which you would merge two or more tracks into one in an irreversible manner), an array of digital effects and a metronome, all in a super small, battery powered package.
Unlike other more expensive all in one recorders of the time, this one did not come with a drum machine integrated (only a metronome), but you could connect to it another piece of hardware, a separate Zoom drum machine called MRT-3 Rhythmtrak, which would sync to the MRS-4 via MIDI.
How did it sould? Well, this has been a brief phase of my recording life (probably 6 months), and it has been replaced after not too long with a PC, because it had some serious limitation that today would be considered unconceivable, but that already back then were a red flag: the maximum recording quality was 32khz, somewhere between a tape and a cd, and there was no way to connect it to a pc (no USB etc), so the only way to export the files for further editing was via SD card.
Regarding the sheer sound quality, I must admit that it's also my fault, back then I wasn't able to nail a good gain staging, that's why probably in my tracks there was a lot of background noise, but more recently I have heard from someone who have used it with a bit more experience that the preamps and the recording quality were not that bad considered the price and the year it came out.
Together with the separate drum machine, this MRS-4 was the smallest way to record a small demotape or a rehearsal, even if the '90s style interface and the controls were all but intuitive and forced you to spend a lot of time in setting up everything, even if this unit, unlike a tape one, would allow you (with some struggle) to do also some editing to your tracks.
All in all it has been an interesting phase in my journey in home recording, (actually I was already using a PC and a DAW since the year 2000, but I wanted to try also one of these portable hardware consoles everyone were still talking about back then, before realizing they were not only less flexible but also less intuitive and more time consuming than a DAW), but after few months I've sold it and never looked back.
Thumbs down!
Specs taken from the manual:
- Simultaneous 4-track playback/2-track recording 8 virtual takes per track add up to a total of 32 takes available for recording.
- Flexible track parameter settings Hi/Lo EQ, effect send, and other parameters can be set individually for each track.
- Bounce feature supports recording from 4 tracks of simultaneous playback Even when there are no empty tracks, the MRS-4 allows you to bounce existing material onto 2 tracks, while performing simultaneous playback of 4 tracks.
- Versatile effects The MRS-4 incorporates an insert effect for processing the input signal, a send/return effect for use in a mixer loop, and a mixdown effect for use on the master bus.
- Other sophisticated features Metronome, MIDI output, AUX input, and long-stroke faders
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Saturday, August 15, 2020
How to remove breath from a vocal track (and what is a Debreath plugin)
Hello and welcome to this week's article!
Today we are talking about a type of plugin which is very useful when mixing vocals (click here for a dedicated article), and which is closely related to a Deesser: the Debreath.
A Debreath plugin is a plugin that, as the name suggests, analyzes a vocal track, identifies the parts in which the singer is breathing in the air, isolates them and eliminates them through a compressor/gate, similarly to what a Deesser does.
This leads us to a background choice: is it really necessary to use it?
It depends on the singer or on the style. Personally, for certain heavy genres I tend not to eliminate too much the air inspiration, because it can give a sense or realism and preparation to a scream, but for less sonically busy genres this can become bothering, especially if the vocal part is the center of the mix and the breath is very loud.
For these specific cases a debreath is very useful, and the one in the pic, the Waves Debreath, is probably the best plugin for the task, since it finds and isolates the breathing parts, and lets you even hear only those parts, to tweak the treshold to perfection.
Even if this plugin is great, though, it's not the only way to eliminate breath, since you can (by putting a little more work into it) use either a gate or a multiband compressor.
The gate is good when the singer is singing quite loud, because the breathing part will be obviously much lower in volume, so by putting a gate exactly to the breathing level will eliminate only that, but if the singer is not singing loud or the breathing parts are as loud as the singing ones this solution won't cut it.
In this case, when in terms of volume the breath is at the same level of the singing, we cannot operate with a gate so we need to be more surgical.
We can move 2 ways:
- By editing the track, literally cutting away all the parts in which the singer is breathing in.
- By using a Multiband Compressor, trying to isolate as much as we can only the narrow frequency area in which the breathing happens, and by applying on it a healthy amount of gain reduction.
In this case we're not aiming to kill the frequencies but just to lower them a little bit, so they are less noticeable.
And you? Do you remove breathing from your vocal mixes?
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Saturday, August 8, 2020
Review: Seymour Duncan Distortion (with video sample)
Hello and welcome to this week's article!
Today we're going to review one of the most iconic passive humbucking pickups (click here for a dedicated article) from Seymour Duncan: the SH-6 Distortion.
The Duncan Distortion (that you can hear on a Stratocaster in the song linked above) is a High Output humbucker with a large Ceramic magnet, which grants the guitar a high gain tone but with tight and controlled low end (something harder to achieve with an Alnico one, in which the low frequencies are usually less focused with high gain).
This pickup is used/has been used by several famous guitarists, such as Max Cavalera from Sepultura and Soulfly, Wayne Static from Static X, Karl Sanders from Nile, Ola Englund, Phil X from Bon Jovi, Adam Jones from Tool, many other bands as Papa Roach, Limp Bizkit, Dokken and countless other musicians, and it's considered from many a standard for rock and metal, especially for a certain type of '90s distortion.
The pickup is used mostly in the bridge position, but someone uses it also in the neck position to give clarity to the solos, and there is also some guitar that comes straight from the factory with a dual Distortion setup.
My take on this pickup is this: the pickup sounds quite bright, it doesn't have a huge amount of low end and it's quite high-mid focused, which is good, but it's one of those types of pickups that needs to be balanced with a dark sounding guitar, like a Les Paul or some other with a thick mahogany body, because on a light guitar (such as a Stratocaster or a Randy Rhoads) the highs can become "ice picky", meaning that the attack of the distorted tone when using a palm muting sounds very prominent, like an ice-pick.
To solve this is necessary to intervene with the eq, introducing some of low pass filter or using the treble control, but in general it's a positive thing to have a fast, chugging attack, because on the pickups that doesn't have enough of it, it's impossible to introduce it later with the eq.
The conclusion is that this pickup is quite situational: if you're looking for a nice (slightly scooped) mid range, a good (but not super high) output, a raspy attack and a controlled low end to play hard rock, grunge, punk and a lot of '90s metal, this pickup is for you.
If you are instead looking for something beefier, more modern and with more body (or more output), there are also many other pickups to try, even remaining in the Seymour Duncan lineup.
Thumbs 45° up!
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Saturday, August 1, 2020
What specs to check out before buying an audio interface
Hello and welcome to this week's article!
This article is to be considered as an expansion of our article about audio interfaces (click here to check it out), and this time we're going to check out a bit more in depth the tech specs.
As per every other tech product, also audio interfaces are placed in the market in various price ranges, which can go from 60 bucks to well over one thousand (or more), and yet they all promise the same thing: to record an input signal, convert it from analog to digital and send it to your computer, usually letting you also plug an output device such as monitors or headphones.
Why the price difference then?
Because of two things: the specs and the support.
Let's start from the support: when choosing an audio interface support gets often overlooked, but it actually is even more important than the specs themselves.
You should thing about keeping the interface for several years, and if the support is not good, if there are bugs they will not get solved (and often in the first release of the drivers there is something to be fixed), or if you change your os (for example to a newer version of windows) and the support is not good, it's very likey that they will not relese the drivers for the new version, making the interface unusable (and this happens more often than you think with cheaper brands, which is infuriating).
Moving to the specs, here are some to check out when choosing an interface (obviously there are many more than these, but these are the most important ones):
Sample rate: this number tells you how often the device checks out the audio signal and records its amplitude, so it's basically the speed at which the analog sound is rendered into a digital signal.
Saturday, July 25, 2020
Review: Audio Assault aIR Impulse Rack (with video sample)
- Unlimited IR Slots
Saturday, July 18, 2020
Free VST guitar amp sims article updated with 23 new plugins!
Hello and welcome to this week's article!
Today I have reviewed and updated one of our most popular articles: the one about free amp simulators, adding 23 new free Vst amps (all of which sound very good).
You can check out the updated article here!
Saturday, July 11, 2020
The history of Korg Pandora
Hello and welcome to this week's article!
Today we're going to make another review of a legacy product that is on its way of blowing 25 candles and that yet is still on the market in its latest version: the legendary Korg Pandora!
During the '90s digital effects for guitar were seen like something almost exoteric, something that belonged to the complicated racks of the guitar heroes and that costed a fortune, but then Zoom came and started offering digital multi effects for dirt cheap (and very low sound quality), and basically revolutionized the market letting anyone have all the most common tones and effects in the world.
Korg is a Japanese brand famous for making music instruments since the '60s, but it's today most known for being one of the main producers of synths and samplers (they even invented the synth+sampler hybrids in 1988), and in 1996 they decided to propose a small tool that in some way revolutionized the concept of playing guitar: the Pandora.
The Pandora is a small device, more or less of the size of a smartphone, battery powered, that offered 60 effects (up to 4 at the same time), various amp tones (from clean to extremely high gain), cab simulator, a guitar input, a volume knob, some control and a headphone out.
This little thingy was so small, light and revolutionary that became hugely popular, every guitarist imagined himself rehearsing on the headphones in some public transport, or the night in the bedroom, and the price was not particularly high.
Sure, the sounds were bad, even worse than the ones in the cheaper Zoom 505, but the size and weight were surpassing any logical reasoning.
The following year a second version, the Pandora PX-2 came out, featuring 32 drum patters with adjustable tempo, and this one was the real killer application, the ultimate guitar exercising machine.
Three years later, in the year 2000, Korg expanded its amp simulator array launching a serie called Toneworks (click here for the review of the Korg Ampworks), which was intended to be a large family of products for guitarists and bassists, and that featured the Pandora PX-3, a version for guitar and one for bass.
The only problem of this serie was the timing: the Toneworks serie was still sounding like in the '90s, when in 1998 the Line6 POD came out, changing the game forever.
In the following years there have been even more iterations of the Pandora, such as the PX-4 and then they started incorporating the Pandora tones and effects in their portable recording stations.
The current version, which is still on sale on their website, is the 2011 iteration, the Pandora Mini, which is even smaller, lighter and features 200 presets (some also for bass), 158 effects and tones (7 of which usable at the same time), 100 drum patterns, tuner and so on, and it's still today a great idea if you want to have an awesome little practice gadget always in the pocket of your guitar!!
Thumbs up (if you don't care too much about the sound quality)!
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Saturday, July 4, 2020
Everything you need to know about effects part 4/4: Distortions!
CLICK HERE FOR PART 1/4: Fx routing, in studio and live!
CLICK HERE FOR PART 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 3/4: Reverb and Modulations 2
Once we have gone through all the most common application of modulation effects, it's time to pass to what is considerable the most important type of effect that we can apply to a tone, an effect which has taken an instrument, the electric guitar, and made it the most important, influential and beloved one of the 20th century: the distortion, in all of its forms.
CLICK HERE FOR PART 1/4: Fx routing, in studio and live!
CLICK HERE FOR PART 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 3/4: Reverb and Modulations 2
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Saturday, June 27, 2020
Review: Evertune Bridge
Saturday, June 20, 2020
Everything you need to know about effects part 3/4: Reverb and Modulations 2
CLICK HERE FOR PART 1/4: Fx routing, in studio and live!
CLICK HERE FOR PART 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 4/4: Distortions!
We have started digging into the modulation world, but the reality is that it's a rabbit hole with infinite variants, so what we're going to do today is to finish covering the modulation macro areas that are most known and used.
Finally, delay is one of the most beloved guitar effects because it can seamlessly give depth and atmosphere to a clean guitar part or smoothness to a hi-gain solo, and countless pedal producers have put in the market their interpretation of this effect.
Saturday, June 13, 2020
How to use the marquee tool (or smart tool) for editing and automating
Hello everyone and welcome to this week's article!
Today we are talking about an useful tool for editing and doing automations that can make our workflow faster, which in some daw is called "marquee tool", in some other "smart tool", but it's the same thing, and we're going to show it through the Presonus Studio One interface.
Let's start with the editing: usually to edit a track we select the cut tool, click with the cursor in the beginning and ending part of the section we want to cut and then we drag it around wherever we need.
With the smart tool we need to select the symbol in the red square in the image, and to keep selected the arrow tool. This way if we click in the upper half of our audio track it will become a select tool, so we can highlight a certain part of the track, then we just double click on the selection and it will automatically be cut at the beginning and the end of the selection. If you sum up the time saved using this tool when editing a whole song, it will add up to minutes, or sometimes hours.
By dragging vertically the selected part from the lower half of the audio track, we can also automatically move it to another audio track, and all these things works also with multiple selections at the same time.
Moving to the automations, usually we open up our automations panel and start drawing points wherever we need, for example to raise and lower the volume of certain parts of our track.
In order to do the automations via the smart tool first we enable the automation we need, then we select the area we want to automate (we can do it also with multiple tracks at the same time), hover with the mouse in the upper part of the track until it turns into the shape of a bracket like this l-l and then simply drag the automation up and down in the selected area, it will automatically move it without the need of drawing points.
This marquee tool is very useful and time saving, give it a try!
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Saturday, June 6, 2020
Everything you need to know about effects part 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 1/4: Fx routing, in studio and live!
CLICK HERE FOR PART 3/4: Reverb and Modulations 2
CLICK HERE FOR PART 4/4: Distortions!
Saturday, May 30, 2020
Video day 2!
Hello everyone!
Today (after years) I have finished the cleanup: I have taken all the audio samples created for old articles of this blog and turned them into Youtube videos, so now there are 2 new video samples for the following articles:
How to sound like Metallica (with free VST plugins)
and
How to sound like Jimi Hendrix (with free VST plugins)
Enjoy!
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Saturday, May 23, 2020
Everything you need to know about effects part 1/4: Fx routing, in studio and live!
Hello and welcome to our new omnicomprehensive article in which we are going to gather together and put in a coeherent order all the various articles of this blog related to effects!
Let's start very generic: what do we mean in a wide sense when we refer to audio effects?
We talk about any process that artificially modifies an audio signal, which can be recorded or live.
In the music world, whether we are talking of studio recordings or adding an effect to our electric guitar sound, the basic concept is that we can put any effect in any order, but the reality (and decades of perfecting the craft) tells us a set of rule quite stiff in which to optimize the effect chain order: every effect, in facts, cascades into the others and modifies them, therefore putting the same effects in a certain order can result in a pleasant enhancement, while putting the same effects in another order can just create a messy cloud of noise.
Decades ago, some audio engineer has realized for example that by putting all the effects in front of an amplifier would make the resulting tone quite bad, while putting some of them AFTER the preamp, just before the power amp, would make the sound much cleaner and more polished: that moment was the creation of the effect loop, a tool that still today is considered a staple in audio technology (click here for a dedicated article).
By putting the right effects in the right order in our guitar and bass rig, we can obtain the best tones possible, click here for the perfect guitar effect chain order (with the explaination also of why a certain effect needs to stay there and not in another position), and click here for the perfect bass effect chain order.
The same logic can also be applied in studio, and not only for guitar, but also for any sound source that goes into a mixer, that's why also mixing boards often features an effect loop.
Regardless of the loop, if we're talking about the digital world of recordings, what we need to know is that we don't need (especially if we have projects with a very large number of tracks) to use individual instances of an effect (for example the same reverb) into every track: we can create an fx track (click here for a dedicated article), and "send" this same effect to the various tracks, controlling the single amount desired for each track.
The nice thing of an fx channel track is that we are not limited to one effect at the time if we want, we can create also elaborate effect chains, for example with reverb and delay (click here for a dedicated article), and we can even make sure that only a part of our signal (for example from a certain frequency up) is affected (click here for a dedicated article about how to use the insert of an fx channel, practice also known as "to effect an effect").
Finally, it's important to say that any effect or serie of effects we are going to use in studio to process our tracks not only can be applied only to a certain part of the tone (for example a specific frequency area), but also to the whole tone in an adjustable amount, which is controlled by the "dry/wet" control: if the knob is 100% dry the whole signal will not be effected, if it's 100% wet the signal will be completely effected, and every shade in between will be a blend between effected and dry signal (consider that often a 10/15% wet signal is more than enough to give a track the enhance it needs without making it drown).
If you want to get nerdy it's also possible to be creative with the use of wet and dry, for example with the "wet/dry/wet" trick, which can be seen clicking here.
CLICK HERE FOR PART 2/4: Reverb and Modulations 1
CLICK HERE FOR PART 3/4: Reverb and Modulations 2
CLICK HERE FOR PART 4/4: Distortions!
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Saturday, May 16, 2020
is it better to use guitar plugins in mono or in stereo?
Hello and welcome to this week's article!
Today I have come to this question because I was mixing a project which was quite cpu intensive, lots of plugins involved, and on each guitar track there is a gate, a booster, an amp simulator and a cabinet simulator, then both tracks (left and right) are routed into a stereo buss with eq and compression.
I was looking at the cpu struggling and I have decided to make some trial: to see the difference in cpu load when loading 2 mono instances of a plugin in 2 tracks, or 1 stereo instance into a stereo track.
The logic would suggest that by loading the stereo plugin into the stereo track and routing on it 2 or 4 d.i. tracks there would be less cpu stress, but not always is like this!
I have tried Ignite Amps ProFET, the Tyrant Screamer and Pulse, both in mono and in stereo, and I have seen for example that they respond very well: 2 mono instances are not too heavy on the cpu, 1 stereo instance is even lighter (this means it's good code!), but with other amp simulators (one of which is one of the most praised in the forums) I have noticed a 20% cpu usage per each mono instance, which skyrocketed to a 50% for a stereo one, basically jeopardazing my project.
Needless to say, I couldn't use that plugin in my project (even if my pc is not that bad).
What is the lesson to learn from this?
That we cannot tell how much a plugin is cpu intensive until we load it, and that sometimes there is no correlation between how heavy it is in mono or in stereo.
We just need to test it ourselves.
If the plugin drains in stereo as much as the sum of the single instances or less, then it's suggestable to run it in stereo, so that we can control the various rhythm guitar tracks faster and all with one fader (if we have an impulse loader that lets us load 2 impulses and use them as dual mono we can also use different irs for the 2 sides), but if the stereo instance of the plugin drains more cpu than the sum of the individual mono ones, then let's stick to the mono ones.
And let's note that it's not a good plugin to be run in stereo.
I hope this was helpful!
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Saturday, May 9, 2020
Review: Audio Assault Signature Ir Cab Pack (with video comparison sample)
Hello and welcome to this week's article!
Today we are going to review another Audio Assault product: Signature Ir Cab Pack.
- 1500+ IRs
- 13 Guitar Cabinets
- 5 Mics Per Cabinet
- 50+ Mic Mixes Per Cab
- 65 Helix Presets
- Available as WAV files & Helix Presets
- Made by Seacow Cabs
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Saturday, May 2, 2020
Songwriting tips: how to write a good song - part 3/3
CLICK HERE FOR PART 1/3
CLICK HERE FOR PART 2/3
Moving on with the construction of our song we have arrived to the moment of the arrangement, a word that means a universe and that we can summarize as "the dressing for our dish of pasta": we can leave the pasta completely without anything, or add just a bit of oil and salt, or we can go crazy with the most complex sauces and dressings, to the point that the pasta doesn't even have its original taste anymore.
All of these choices are completely legitimate, and the arrangement will turn out to be almost a reflection of our psychology, of what we actually want to express beyond the lyrics and beyond the pre-costituted conventions in terms of lenght, structure or chord progressions.
The musical variations that we will impress to the main melody (this is the basic definition of arrangement) will make the song minimal or baroque, will transmit to the listener feelings of happiness or sadness, thrill or relaxation.
Click here to know more about arrangements with our in-depth article.
The concept of choosing, giving an imprint, which is typical of when structuring and arranging a song, is the core value also of creating the tracklist of our record: the sequence of the songs it's a flow that must leave the listener wanting always for more, the various moods needs to be alternated and the record, if we want to make a classic that is listened from the beginning to the end without pauses, needs to follow certain proven rules in terms of distribution of the various dynamics (for example it doesn't make sense to put all the slow songs one after the other and then all the fast ones, because people would get probably bored).
Nailing the perfect tracklist is like dressing up, it's all about trying to draw the attention of the people on the parts that we know are good while "hiding" a bit the parts that we are least proud of, and this can be done also by predicting the parts in which the attention of the listener is higher and when it can be lower, or his/her ear fatiguing, assuming that he's listening to the album from the beginning to the end.
This and other informations can be found in our article about how to build the perfect tracklist for our record.
The final suggestion of this article is something that adds up to the building of the perfect tracklist for our record: building the perfect live setlist.
Once our album is ready and the band is all fired up to take it live, it's important also here to spend some minute in deciding the perfect setlist for the gig, since the live public follows dynamics that are different from someone who listens to the album from the bed, therefore we shouldn't just repeat the same tracklist of the record.
The audience live usually comes to be more entertained, so we need to keep the setlist on an average a bit more energetic, and to be able to regain the attention of the crowd if we see it's declining: Click here to read our article with 5 tips on how to compose the perfect setlist for your live gig!
I hope this was helpful!
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