I remember in the past I have listened to some death metal song that at normal volume was sounding decent, then lowering the volume we realized that basically only the kick remained audible, so the sound guy had to rebalance things a bit, and this way he freed up a lot of headroom for the other instruments without sacrificing too much the perceived kick volume at normal levels.
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Saturday, March 26, 2022
The focus of our mix part 2
I remember in the past I have listened to some death metal song that at normal volume was sounding decent, then lowering the volume we realized that basically only the kick remained audible, so the sound guy had to rebalance things a bit, and this way he freed up a lot of headroom for the other instruments without sacrificing too much the perceived kick volume at normal levels.
Saturday, March 19, 2022
Review: Engl Savage 120
Hello and welcome to this week's article!
Today we are reviewing a monster of an amp, 120w of tube power, which is considered the most representative of the German brand Engl: the Savage 120!
This head came out originally in 1993, a time in which digital amps were basically useless toys, and in which if you wanted a no-compromise guitar tone you had to really go for the real thing: a super large, super heavy (22kg!) rock amplifier, with a lot of tubes (even in the fx loop) and volume, and if you wanted to reach the perfect tone you had to crank it to the point of being almost unusable.
The Engl Savage is a head that embodies well the attitude of the brand: high priced amps, hand made in Germany, which provides impressive solidity, reliability and mids capable of cutting through the most dense mix: usually if in a concert only one of the 2 guitarists has an Engl amp, the other one gets completely covered.
The Savage offered back then features that were not common (and still today are not), making it a very complete, full optional amp: 2 fx loops, 2 master volumes, 4 channels, and a ton of knobs and switches to craft your tone in a very detailed way.
How does it sound? As I was mentioning, it has a very distinctive mid range which is very cutting, but it features also a lot of flexibility; as a reference, think about a Marshall as an amp with prominent mid highs, while the Engl is an amp with its distinctive tone a bit more in the mid range, slightly more nasal and with a ton of additional gain.
Compared to other popular heads of the brand, for example the Powerball, which came out almost 10 years later, the Savage sounds more classic and in your face (more punchy, like a Marshall JM800 compared to a DSL or a TSL, which sound more modern), a bit less scratchy and slightly more nasal, while the Powerball is a little bit more modern, but both heads retain the undeniable Engl character, which I really love.
Today this amp is sold in its Mark II version, which comes in 60w and 120w and features a serie of extra optionals (noise gate, MIDI switching) and tweaks in terms of tone, which doesn't modify too much the soul of this head.
Thumbs up!
Specs for the Mark II version, the one currently sold:
- 4 Channels: Clean, Crunch I, Crunch II, Lead
- Made in Germany
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Saturday, March 12, 2022
Visual references when mastering
Hello and welcome to this week's article!
Today we're going to talk about a topic that ties together our mastering article and the one about frequency analyzers: how to use visual references to help us when mastering!
The first tool I want to talk about is Izotope Tonal Balance Control, a tool that is available for separate purchase and that is also included in other Izotope bundles, which is very simple: they have analyzed thousands of record, divided by genre, and have found the average eq curve of the tunes, so you can compare your master to this average to see where you're at: does your master need more low end? Less? Does it need more air?
This product is as simple as brilliant, and probably is the most useful mastering tool that came out in the recent years, because sometimes your room is not treated, or your monitors or headphones are not the best, and certain areas of your mix can go unnoticed: this way you can easily find where there is too much (or too little) energy compared with the average of the other commercial recordings, and it's a great starting point also just to go back to our mix project and correct there.
The second one, for much more precise adjustments, is Voxengo Span, a free plugin (click here to download it): with this frequency analyzer not only you can see in great detail the analysis of your spectrum, but you can zoom to the extreme, and this is interesting because it's like looking at our mix with a magnifying glass: if we want we can easily go resonance hunting and with an eq lower, surgically, all the parts in which there is an accumulation of energy (for example too many instruments in the same frequency area, which produce a spike in volume), this way we can mix some of those instruments differently, or lower with an eq these spikes: in any case the aim is to free headroom without harming the mix, cleaning up the troublesome areas so that this way we will have more room to push our master, and have all the available volume in the areas we want.
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Saturday, March 5, 2022
Review: Audiority Dr Drive
- Analog Modelled Overdrive
Saturday, February 26, 2022
How loud should a master be in 2021 (with free VST plugin)
Hello and welcome to this week's article!
Today we're going to integrate and expand our article about Mastering levels for streaming, cd and club play (click here to read it) updating it to the latest requirements and tools.
Levels in mastering are an evolving thing, it's something that has been changing through time with the evolution of the supports, and any mastering engineer needs to be up to date with the industry standard requirements, if he/she wants to nail the perfect levels.
Let's start by saying that times are changed from when we were talking about the Loudness war (click here for a dedicated article), a time in which everyone was competing in having the loudest (and often distorted) master, and the answer to that has been the fact that the main streaming platforms (Youtube, Spotify, Apple music and so on) apply a sort of normalization to the track to make them sound coherent, with the result that oversquashed masters gets a big penalty in terms of db.
In short: the louder (and less dynamic) your master is, the more db the platform will subtract to make it sound quieter; you can see how many db your master will be reduced by uploading it in this page:
The page will analyze for free your master and tell you with good approximation how many db will be reduced in all the main streaming platforms.
In order to reach the correct levels for the modern times the best approach is to check out the streaming platforms help section and read the suggested levels, in this case we are going to check out the Spotify ones:
they suggest -14db of Integrated LUFS (integrated means average, not peak) and -1db of True peak (-2db in case of a master louder than -14db of Integrated LUFS).
You can of course upload hotter masters, they will just be reduced in volume, so that they will sound at the same volume of the other songs, but more compressed and distorted.
LUFS are loudness units full scale, which is a modern value used to calculate the perceived loudness, and it's used mainly in streaming platforms, while True peak is the maximum absolute level of the signal waveform, and both values needs to be monitored after the limiter, since even if you put -1db of ceiling, the true peak can be louder, for example -0.3db in reality.
How to measure those values for free? With Youlean Loudness Meter plugin, a free Vst that does exactly that (and monitors also the dynamic range!), and based on that you can export your songs to make them sound the best they can be in every platform.
Happy holidays from Guitar Nerding Blog!!
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Saturday, February 19, 2022
Volume inconsistency: solve it with the clip gain/event gain tool
Hello and welcome to this week's article!
Today we are going to talk about an ongoing topic, the one of gain staging, and the problem we're going to tackle is the one of the volume inconsistency.
When recording an instrument with high dinamic excursion (mainly vocals, for example), the professional recording engineers usually make the signal pass through a minimum of processing to make sure it arrives in the daw in such an optimal condition that it will already sound decent and require less mixing/digital processing, and usually we're talking about a little bit of compression (just to shave off a couple of db to reduce the difference between the loudest and the quietest parts), a little bit of de-essing and a high pass filter to rolloff the unnecessary subsonics; this is usually done in hardware preamps or good mixing boards.
Unfortunately in the world of home recording a good hardware compressor is not always at hand, and the vocals are recorded directly in the input of the audio interface, and often the level of the interface is set in order not to clip, so the engineer asks to the singer "scream as loud as you can", adjusts the volume so that it doesn't clip and leave it like that for the whole recording session.
This leads to a HUGE dynamic excursion, to the point that in the same track there will be parts inaudible (and invisible graphically) and others that will take all the headroom possible, and we will have to compress the s*** out of the track to obtain a little bit of consistency in volume, with the downside that when the compression is too strong it unavoidably will end up coloring/deteriorating our track a lot.
How to solve this problem? It's easy, with a tool called Clip Gain (in some DAW, for example in Pro Tools) or Event Gain (in Studio One): it consists in cutting the track in sections with the same gain and adjusting them, by raising the parts that are too quiet and lowering those which are too loud in order to make them more consistent, so that when the track will hit the compressor it will do its job in a clean and pleasant way.
In order to change the event gain you need to click and hold the little square in the upper middle part of the event and drag it up or down to add or remove gain.
This operation belongs more to the Editing phase than to the mixing one, and it's somehow a bit boring and long, but believe me, if you arrive to the mixing phase with a volume that is consistent throughout the track before reaching the compressor, it will make a world of difference, also because riding the volume, which is something that was done before the existence of compression to keep the volume stable, is actually a cleaner way to set the right gain rather than compressing, and this is just a way to do it not in real time.
I hope this was helpful!
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Saturday, February 12, 2022
Review: Zoom GFX 707
Hello everyone and welcome to this week's article!
Today we are reviewing another legacy product, which was on the market around the year 2000: the Zoom Gfx 707 (often called just Zoom 707)!
In a time in which most of the beginning guitar players were starting with an ultra cheap guitar and a Zoom 505 (click here for the review), the 707 was already a step forward, the multieffect with the expression pedal to make solos with wah, like Jimi Hendrix or Kirk Hammett, and whoever had an expression pedal was destined to be unavoidably the lead guitarist in any high school band.
When researching information about this unit, I have found out (here) some detail that I didn't expect at all: this unit is not fully digital, it has an analog part (which is composed by the Compression, Limiting, Noise Gate, Gain, Distortion, Sustain, Fuzz, EQ and Amp simulator) and a digital one which comprehends all the effects (Reverb, Modulation, Pitch shift, Harmonizer etc).
The unit can run with batteries or with dc adaptor and unlike the 505 offers mono and stereo otuput, to play with stereo effects.
So, how does it sound? Well, by today's standards, it doesn't sound well.
The characteristic of Zoom back then was to cram these ultra cheap devices with as many amps and effects as possible (and a drum machine too, which was actually quite useful for practicing!), aiming clearly to sell quantity over quality, plus this unit came out just one year before the revolutionary POD 2.0, and it had an interface which was all but intuitive.
Is it possible to obtain good sounds? Probably for some genre yes. The problem is that you need to pass through an interface that is not easy at all and to know your way around, and it is probably better to start from zero than from one of the patches, since they are just very, very caricatural, with the high gain ones so scooped and compressed that are usable probably just for some industrial rock riff.
Does it deserve to be bought today? Only if you find a very good deal and you are only looking for effects and maybe some clean tone, in this case the unit can be useful if found for 30/50 bucks, but if you need some overdrive or distortion there are many other units on the market that can get you a much better tone, also for cheap.
Thumbs down!
- 74 guitar effects (up to 10 can be used simultaneously)






