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Saturday, September 15, 2018

Review: It Might Get Loud - RIOT Drums (with video sample)



Hello and welcome to this week's article!
Today we are reviewing another drum sampler by It Might Get Loud prod.: RIOT Drums!

Riot Drums is a library of processed drum samples that is inspired by the classic '90s punk and hardcore albums, and it tries to recreate the raw power of that sound, which was very natural and similar to the rehearsal room one, even in the high end albums.

With this sampler you can achieve very realistic sounds, but unlike for KVLT drums, this one doesn't need any particular extra mixing, the sounds are already very usable (in facts in the video sample I haven't touched them), although with some fine tuning you can really obtain some fantastic drum tones.

This sampler is different from the others of the same software house also because it offers more: more drum samples, several adjustable microphones, a super cool old school mixer interface, which lets you basically mix the drumkit as with a live mixing board, one of these cheap ones that you find in the rehearsal rooms (even with missing knobs!), and several other goodies very useful, but I like how everything is kept simple and essential.

Riot drums is another product of It Might Get Loud Prod., software house that is slowly building itself a name for its products with a very good quality to price ratio, and because it offers something different from the competitors, libraries for specific genres which were simply not available before, and I can't wait to see what will come next (personally I would love some Fear Factory/industrial metal type of library).

Thumbs up!


Specs taken from the website:


- Over 2700 drum samples.

- Drums: 1 kick, 1 snare, 3 toms and a whole set of cymbals (hihat, ride, 2 crashes, china, 2 splashes).
- Each drum has many adjustable mics: Close, room close, room far, overheads and bassdrum & snare 

- includes also close rear mic.
- Each drum has it's own pan and gain knobs.
- Each mic has it's own gain knob.
- Each mic can also be routed to any of the 16 stereo outputs.
- A simple 1 stereo output mode by default.

- Each drumhit's midinote is freely adjustable.
- A soundcheck-mode for adjusting drums without the need of external midiclips during the pre-mix.

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Saturday, September 8, 2018

5 Songwriting Tips to make your chorus more effective



Hello and welcome to this week's article!

Today I have gathered together some interesting tips on how to create a chorus that would work for our song, regardless for the genre (obviously these ideas needs to be worked and adapted according to the style).

It's important to say that this is not some sort of marketing technique, I don't believe in creating music or any form of art as one would create an industrial product; these are just ideas that have proven to be successful from where to start if we are crafting a song, but the most important requirements, the idea, the inspiration, are up to you.

1) A strong message: a chorus is called like that because, ideally, it would be the part of the song that recurs more often and that encourage people to sing it as a choir, therefore the message works better when it's simple, straightforward and capable of grabbing the attention of the listener.
There are several ways to obtain the attention of a listener: to use a very easy phrase, to use a question, to use terms that calls for a vocalization (for example the "woooh" in Bon Jovi's "Livin' on a Prayer"), or using an interesting word or a short phrase that makes the audience think.

2) Buildup and dynamics: As I have already mentioned in my other songwriting articles (use the meta tag to visualize them all), dynamics are crucial. To make a chorus really stand out it's important to put it at the right place in the song, so that the song is dynamic.
To make a song dynamic there must be alternation between quieter parts and louder parts, parts in which the drum beat is less strong and parts in which it's more in the spotlight, and more importantly for the chorus placement, there must be a buildup. In order to make a chorus effective there must be a pre-chorus that prepares the listener to the best part of the song like a wave: first there is the backwash, then the wave comes with full force.

3) Frequencies and tempo of the chorus: ideally, unless we are experimenting in the opposite direction (loud chorus and pre-chorus and super quiet chorus), the chorus is the part in which all the frequencies of the song explodes, so for example it is where, if a singer was singing the verse on a lower octave, he passes to the higher one.
Similarly as per the voice, we can set up the arrangement of the song to make sure the "hook" (the part of the song that grabs the attention of the listener) is in the chorus by using the frequencies that the human ear is programmed to prioritize, the ones of the human voice (around 2/2.5khz), by adding instruments (piano, strings, synths and so on) with octaves that gravitate also around that area.
On the other hand, in the other parts of the song, we can make the opposite: leave room for lower octaves, or, alternatively, we can use only thin sounds during verse and pre-chorus and let the mid-low end part of the song drop only during the chorus.
Finally, some famous producer likes to add 1 or 2 bpm to the chorus tempo: they say it's practically unnoticeable, but it gives the chorus an additional sense of upbeat that makes it even more energetic.

4) Choose the emotions to transmit: this suggestion is interesting because it applies to many forms of art, from writing a book or making a film, to composing a song;
it's important to have clear in mind the emotions we want to provoke in the listener.
You wouldn't like to see a comedy film that halfway, out of the blue, becomes a scary horror, and the same concept applies to a song: you need to have clear in mind whether you want to talk about something happy, melancholic, angry, and let the song soak into this mood, so that you will carry your feelings through the song (and the song will be more authentic), and at the same time the listener will connects more to it and it will resonate with his soul.

5) Chord progressions and alternation: many memorable songs have a theme that repeats during the various parts in different forms, but to make the song not repetitive it's important to spice things up: if the verse is fast and full of chord changes, a chorus with few slow open chords can bring balance to the song, or on the other hand a song with a slow verse can double its speed during the chorus to add energy and an uptempo feel to it. Don't be afraid to mix and match, to take the chords of one part and change their position to give the song continuity and variety, and, final suggestion: never stop creating.


I hope this was helpful!


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Saturday, September 1, 2018

Review: It Might Get Loud - Djenthuggah Drums (with video sample)



Hello and welcome to this week's article!
Today we are reviewing a very specific product, created by the software house It Might Get Loud Prod.: Djenthuggah Drums!

Djenthuggah Drums is a drum sampler with sounds created explicitly to replicate the very particular sound of Meshuggah: the band that literally created the Djent genre, a type of metal that unites extremely low tuned instruments, a fast thrash metal riffing that sounds like an evolution of the Fear Factory tone, growling vocals (although other bands of the same genre offers also clean singing) and a very, very complex, prog-like drumming.

The drum tone is very specific, because the band relies heavily on samples for their albums (to the point that some member created the famous software house Toontrack, which is one of the leaders in drum sampling today): it has a powerful mid range designed to cut through the most dense mix, and a lot of attack and "clickiness".

Djenthuggah Drums is a sampler that features only the drum shells (kick, snare and toms) and no cymbals (in the video sample I have used the ones of Dieswitch Drums), and they come either with their standalone interface, or in Gog and Tci format, to be used with a Drum Replacer.

The sound is as expected powerful, and it's designed to poke easily through a mix, although I find it somewhere in between KVLT drums and Dieswitch Drums: in KVLT drums the samples are not processed at all, so it needs to be treated like an acoustic drumset, in Dieswitch Drums the samples are already processed, so they can be used right away, while in Djenthuggah the samples are yes processed, and they also offer 3 parameters each to fine tune them, but I still had to mix them when working on the video sample, adding some reverb on the snare and toms and some highs on the kick in order to make it sit better in the mix.

The bottom line is that this small sample pack will be very useful for all the Djent lovers out there, but be ready to work on it and blend it with other kits in order to obtain a polished result.

Thumbs up!




- Snare: Kumu Birch Custom 14″ x 5,5″, SuperWoodHoop

- Toms: Kumu Birch Custom 10″ x 7″, 12" x 8, 14″ x 12″, PowerHoop

- Kick: Kumu Birch Custom 20″ x 16″, SideHoleOver 50 samples.

Saturday, August 25, 2018

Seymour Duncan Blackout vs Emg 707 bridge pickup comparison (with video sample)





Hello and welcome to this week's article!
The title speaks for itself: I wanted to compare my 2 favourite active pickups, the ones that I am mounting in the bridge position of my 2 guitars, to see how they perform with exactly the same settings (Jst Ben Bruce amp sim).

To be honest the comparison is not 100% fair, since I have used the same settings and as you can see the Emg 707 has a much lower output compared to the Blackout, nevertheless I wanted to show you how big can be the difference from one pickup to another, even among actives.

The Emg 707 (that I use in a LTD MH-417) features an alnico magnet, which gives it a more classic tone, thus retaining power, tightness, and sits extremely well in the mix.
By tweaking the amp you can achieve many different tones and due to the not so extreme output it retains also some dynamics, which are not so common in active pickups.

The Seymour Duncan Blackout (mounted on my Ibanez ARZ 800), on the other hand, is raw power. It has a much higher output, a ceramic magnet, and even if it has a bit too much lower mids, it has this slightly scooped high-mids that makes it clear in a very pleasant, not ice-picky way. This is the first version, the AHB-1 designed by Dino Cazares of Fear Factory, which is more manageable than the others.

From this comparison probably the Blackout comes out as a winner for metal, it is punchy, full of low end, and it has the right clarity to bite in the right frequencies, but I strongly recommend anyone also to try the Emg 707 and set the amp accordingly, you will discover why it is still today considered a 7 strings standard, especially in the studio, where a more controlled tone and the right mid range can make the difference in the mix.

Which one do you prefer?


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Saturday, August 18, 2018

Review: It Might Get Loud - KVLT Drums (with video sample)



Hello and welcome to this week's article!
Today we are going to review a very particular drum sampler, produced by It Might Get Loud Prod., that tries to recreate a sound that made the history of heavy metal: the classic early '90s Norwegian black metal one.

In the early '90 Norway took by storm the metal scene with the most extreme, satanic, fast and malevolent fringe of heavy metal ever conceived up to that moment, with some young metalheads that took the sound of Venom, Celtic Frost and Bathory and brought it to a new level by adding to the speed of the fastest part of thrash metal (like Slayer) screaming vocals, a pinch of raw punk attitude and lyrics that depicted black and cold atmospheres, often referring to Satan and occultism. 

Bands like Darkthrone, Mayhem and Emperor were formed by extremely young guys, angry with the establishment and the modernity, and their sound is characterized by very raw and lo-fi recordings: the early albums of Darkthrone were literally recorded with a four tracks tape recorder, and those limitations contributed in making the records even more menacing and unpolished.

Kvlt drums is a very peculiar drum sampler, because it tries to recreate this raw and unprocessed sound, that feels like being in a rehearsal's room, and that lends itself to the fastest and most in your face blast beats and grooves.

As I mentioned, this drum sampler is completely unprocessed, unlike the Dieswitch Drums produced by the same company, and it lends very well to a deep mixing session, thanks to its many layers of velocity, but I have decided to use the raw sound, completely untouched, for my video sample, in order to give you an idea of the starting sound.

This is another very pleasant drum VSTi to work with, a good bang for the buck, and I suggest any fan of the cold, northern sound to check it out, also because, being unprocessed, gives us a lot of room for shaping the sound exactly the way we want.

Thumbs up!


Specs taken from the website:


- 1 Kick

- 2 Snares (Piccolo & Wooden Tama Snare, Sidestick + Left & Right Articulations)

- 3 Toms

- 1 Hihat

- 1 Ride

- 2 Crash

- 1 China

- 2 Splash

- 2 Unique FX Cymbals (Lid of a stove = minichina & an aluminum pan = zilbell)

Drums played by: Peter Zana
Engineered & mixed by: Ron D. Rock


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Saturday, August 11, 2018

5 ideas to get your music creativity running



Hello everyone and welcome to this week's article!
It's been a while since our latest songwriting article, maybe I had some songwriter's block myself, so I started thinking: what could be some effective way to win back some inspiration?
Here's some tip I think may be useful:


- Mix things up: try to look at your music from a different point of view; if you are a singer that writes starting from a vocal line try to start from a guitar riff, or from a drum beat. If you are only a guitarist try using a different guitar, with different sound features, or a different amp, stompbox etc. If you are a mix engineer try to ditch your daw, your favourite plugins and get out of your comfort zone: change daw, change plugins, start from zero just following the rules and your knowledge, all these small changes will help you seeing things from a different perspective.

- Take a pause: creativity is not (luckily) a "use it or lose it" skill, either you have it or you don't.
Sometimes we expect the creative flow to be constant, like water from a tap, through all our life and we get scared when it is not flowing ALL THE TIME.
Sometimes it stops because we have other things in our mind, or because we want to put these ideas into practice at a faster pace than they come. Let the ideas arrive slowly, don't push them, even if it takes months: every attempt in forcing them will result in uninspired, procedural music.

- Try to draw inspiration from other media: music is only one of the many forms the human creativity can be expressed: go to an art exposition, read a book (believe it or not the world is freaking full of AMAZING ones), go to cinema, explore the best videogames and you will notice that all these inputs will pour new mojo in your half empty musical ideas glass.

- Listen to a completely different genre of music: I know, all you want is to listen and play true norwegian satanic black metal, but, guess what, music doesn't end there, and you shouldn't take every other genere with diffidence.
Choose one or two genres at the complete opposite of what you are currently listening to and deep dive into them: try to understand them, to find out why people listens to them, what are the feelings those musicians wants to express with their music, you will find out the reasons WHY that music is being played, and you will find out that usually they are good reasons, and this experience will give you a fresh perspective also towards what you are currently loving.

- Change your environment: what we have around us influences our creativity and our perception of reality. Sometimes if everything around us is always the same we can end up with the same ideas, the same colours in our palette. I am not saying to move to another house, but maybe taking walks to different parts of the city, hanging out (or jamming) with someone different or having a vacation to some place different can literally make new ideas bloom into our mind.


I hope this was helpful!


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Saturday, August 4, 2018

Review: It Might Get Loud - Dieswitch Drums (with video sample)



Hello everyone and welcome to this week's article!
Today we are going to review a VSTi instrument, the Dieswitch Drums virtual drumset from It Might Get Loud Productions!

IMGL is a recent Finland-based brand that offers several samplers and Midi grooves, focused on punk, rock and heavy metal; the prices are very competitive and the quality is pretty good.

The drumset we are going to review today is a sampler with pre-processed sounds that tries to recreate the classic "early 2000" metalcore vibe that can be listened on the Killswitch Engage records for example, and it's surprising that a dedicated library is coming out just now since how beloved and searched for is this type of sound.

The layout is quite simple: besides the 3d model there is an integrated mixer to control individually each drum part in the box, and the content of the library includes 4 velocity and 4 variations for each drum part, so it's pretty essential, it can be considered a sort of Ezdrummer, and it includes also a dedicated metalcore Midi pack.

The sound is surprisingly similar to the original KSE one, although being pre-processed it won't let us intervene too much on the samples, but as a songwriting tool or to put together a quick mix it's the ideal, and the tone that can be heard on my sample is the sampler without any further processing from my side.

I really recommend this product, since it's easy, affordable and provides a very good tone for all the metalcore lovers out there.

Thumbs up!


Specs taken from the website:


- 1x Kick

- 1x Snare

- 3 x Toms

- Hihat, Ride, 2x Crash, China, Stack, 2x Splash

- Includes Metalcore Essentials MIDI Pack

Each Drum contains 4 velocity layers and 4 Round Robins.
Total Library Size ~60Mb.


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