Labels

BASS (50) COMPRESSION (32) DRUMS (45) EFFECTS (49) EQUALIZATION (30) GUITAR (112) HOME RECORDING (95) IMPULSES (21) INTERVIEWS (19) KARAOKE (1) LIVE (10) MASTERING (61) MIDI (21) MIXING (179) REVIEWS (156) SAMPLES (69) SONGWRITING (19) SYNTH (3) VOCALS (31)

Saturday, October 18, 2014

Presets and why you should not use them

Hello and welcome to this week's article!
Today I would like to share my thoughts about presets, since lately I've been asked to share some of my to-go presets for mixing and mastering.
It's not that I don't want to share my presents, it's just that I don't have actually any of them.
First because moving on with the years my plugin chains are getting more and more minimal and my attenction is switching on how to capture a sound that needs less processing to sound good (a good starting sound is really 60% of the total work), second because presets are always "caricatural" and created for a project that is different from ours.

In the mixing phase presets can be useful to understand how a certain plugin works: for example if we load a "lead vocal" preset on the Compressor plugin we can see that the attack usually is pretty fast, that the usual ratio is set on a certain way etc., but then we should reset it and then apply the same principles to OUR specific vocal track, because each project has its own gain staging, and using the preset of a compressor, for example, will mess with our gain staging or not affecting the track enough or affecting it too much, either way ruining it.

Working only with presets will make the song sound unprofessional and bad, then happens that some douchebag asks me "why does my song sounds like a trainwreck? I have applied the signal chain you suggested, loading the presets for the tracks on each plugin!".
The answers are 2
1) I always list ALL the plugins that can be used usually for a single instrument, but then you have to choose only the ones that you really need for your specific track.
2) You don't have to use presets on each track, and if you have no idea on how to use a plugin study it, don't load on the host some piece of software that you have no idea of what it does and wait for some magic, because it will only screw up your project more.

If working without a clue of what we're doing and just relying on presets can screw up our mix, using presets in the Mastering phase can really destroy anything good that's left of our track, since in this case damages are much bigger because they affect all the single tracks together.
Using a mastering suite like Ozone or T-Racks it's not a bad choice, but we should understand exactly what each module does and keep open only the modules that we really need, if we have a processor on and we don't hear any benefit keeping it open or bypassed, we should remove it, and we must also remember that understandind the gain staging and making it work properly is the single most important thing to make a master track sound right.
So turn off all the modules of Ozone, and start turning them on and tweaking one at the time, and see if they are really making our track sound better or not: if they're not essential, we don't need them.

Start trusting your own ears more!


Become fan of this blog on Facebook! Share it and contact us to collaborate!!

Saturday, October 4, 2014

My Favourite 10 Vst Plugins for Mixing (with free and Paid Vst plugins)


Hello and welcome to this week's article!
Today I would like to share with you the list of my favourite plugins for the mixing phase, those are the plugins I use most of the time on the various busses, and so far they've never let me down.
My philosophy is to give continuity to the various sounds of a record, the way the great mix engineers of the past used to do with hardware processors, therefore I like to choose as fewer sound plugins as I can (1 good compressor, 1 equalizer and so on..) and to learn how to use 'em in depth, instead of experimenting 10 different types of equalizers in the same song, for example.
Getting familiar with few processors makes you use them with more awareness (even the ones that comes bundled with the Daw are often more than enough), and using for example the same type of compressor, although tuned differently, for each track of our project will give to the song a sort of "timbric continuity" that eventually will make the record sound more professional.

I have included a list of freeware ones and paid ones, according to your needs, and if you click on the category it will bring you to a dedicated page with even more free plugins to try.



1) Compressor: Antress Seventh Sign for the free ones. T-Racks Black 76 for the paid ones. If i need more controls to make some surgical adjustment, Waves c1 is a great alternative.

2) Equalizer: Equilibre for the free ones, Fabfilter pro Q 2 for the paid: this one features also a very handy built-in frequency analizer.

3) Reverb: I often use the reverb built into the DAW, if it sounds good enough, but when I need to use a third party one, I go for Smartelectronix Ambience (which is donationware).

4) Delay: I like the way the Variety of Sound Nasty Dla colors the sound, plus it's freeware.

5) Autotune: on this ground, Antares Autotune in graphic mode just can't be beaten.

6) Harmonic Exciter: for the free ones I'd suggest Harmonic Enhancer Vst, while among the paid ones, the best is probably the one Built inside the Izotope Ozone suite.

7) Gate: in this field I've noticed that often the bundled plugins are not so good. If you need one, Fabfilter Pro-G is probably the best gate money can buy.

8) Bass preamp: virtual bass preamps are very handy nowadays, and among them I'd suggest Ignite Amps SHB-1 for the free ones, and Overloud Mark Studio for the paid ones.

9) Multiband Compressor: Gmulti, a good freeware multiband comp that I use mainly to tame the lows of electric guitar and bass. For the paid ones the preference probably goes to the Waves C6.

10) Chorus: About chorus I like to keep it very simple: if the one bundled iside the Daw doesn't satisfy me, I usually go for the classic Orange Chorus, which is free.


Let me know what do you think about this list and which are your 10 favourite mixing plugins!



Become fan of this blog on Facebook! Share it and contact us to collaborate!!

Saturday, September 27, 2014

Locking Tuners! A guide for dummies.


Hello and welcome to this week's article!
Today we're talking about a piece of guitar hardware that is often overlooked, but that is a very important aid if our guitar refuses to stay perfectly in tune: the locking tuners.

Those tuners are similar to the regular ones, you still pass the string through the peghead, but before starting winding it around the peg, with locking tuners there is a pin or some other type of retaining machine that "locks" the string in place eliminating the need for wrapping the string around the peghead.

If the string is locked there's no need for it to stabilize around the peg, and this is particularly useful with tremolo / Floyd Rose bridges, which needs the maximum stability to keep in tune.


In order to change the strings with locking tuners first we need to

1) Remove the old strings (that's an easy one)

2) Align the pegheads so that the hole is facing the nut (no pun intended)

3) Insert the string in the peghead (without turning the peg) and fix it into the bridge

4) Lock the locking system below the tuner to keep the string in place

5) Wind up the tuner until the string is in tune (a locking tuner should tune the string with half a turn of the peghead, or less)

6) Remove the part of the string in excess (because we care about the looks too)


Hope this was helpful!

Become fan of this blog on Facebook! Share it and contact us to collaborate!!

Saturday, September 20, 2014

THE BEST FREE VST BASS AMPS (a guide with free Vst plugins inside)



Hello and welcome to this week's article!
A bass can be recorded going straight from a D.I. box to the audio interface, going through a preamp (or an overdrive stompbox like the Sansamp) and then into the interface, microphoning the cab or using a combination of these three methods, but today recording engineers usually tend to avoid miking a cabinet due to the difficulty of getting a really good tone taming the low frequency resonances, and because virtual amplifiers have gotten to a point that they sound realistic enough to take the place of a real bass amp, most of the times.

In the market today there aren't for bass as many virtual amplifiers as for guitar, but still we have managed to try some of them and to decide which one to suggest you.
Let us know what do you think and contact us if you have some other simulator to suggest!


Best Free Vst Virtual Bass Amps:

Ignite Amps - SHB 1 - An excellent Vst that simulates a tube bass amplifier

Fretted Synth 3rd Bass - A bass amp simulator with multi effects

Ronald Passion Bass Preamp - a very good and realistic tube bass amp simulator

Studio Devil Bvc - A Tube amp simulator that can be used for both guitar and bass

Amplitube Free - The free version of Ik Multimedia Amplitube also features a good bass simulator

Tse Bod - it's a simulation of the Sansamp Bass Driver DI, often used instead of an amplifier


Best Free Paid Virtual Bass Amps:

Ik Multimedia Ampeg Svx - A very complete and professional suite for bass amp simulation

Studio Devil Virtual Bass Amp Pro - Another very interesting virtual amplifier with a rich interface

Overloud Mark Studio II - A beautiful and complete bass suite, the bass version of Overloud Th2.


Once we have found a tone that suits to our needs, we can mix it using our Bass Mixing Tutorial!


Become fan of this blog on Facebook! Share it and contact us to collaborate!!

Saturday, September 13, 2014

How choose the right pick for your guitar or bass (a guide for dummies)


Hello and welcome to this week's article! Today we're talking about guitar and bass Picks!
Also known as Plectrum, the pick is a small piece of plastic or nylon (or other material) that helps us picking the strings instead of using our fingertips or our nails, and it also gives the tone a hard, clean attack, letting us go much faster on the alternate picking technique and palm muting; for some genres, such as folk, country rock or some type of classic rock (for example Eric Clapton and Mark Knopfler often don't use one) the pick can be considered just an option, while for others (heavy metal, blues etc...), the pick it's completely impossible to avoid.
Speaking of bass, instead, picks are used by much fewer musicians, usually only when they require a strongly percussive sound, and it can be found usually in hard rock, punk or metal bands.
The pick's characteristics and the way we strum will mix with all the other rings of our signal chain and it will change dramatically the final result; let's take a look to how the various pick types affect the tone.

Size and shape: Pick size can vary from being quite large to very small, leaving just a tiny part of it outside the grip of our fingers.
The rule of thumb is that wider picks are suggested for playing open chords, while the smaller ones, that gives us more control and speed, are more suited for faster music and solos.
The shape can be equilateral (used especially from beginner players since they can use the pick on any angle), to the classic "drop shape", up to some more uncommon designs such as the "sharkfin shape", for example.
Each design offers a different playing experience, and only by trying them out we can find the right one for us.

Material: In the beginning of string instruments people used to strum with bird feathers, wooden shards or animal bone pieces (ivory, parts of tortoise shell...), then in the 20th century there has been a large production of plastic and nylon picks, and today (in addiction to all the previous types) manufacturers are experimenting also with metal, carbon fiber and stone.
The idea is that the harder the material is, the harder will be the attack on the strings, therefore the sound will become more loud and bright, while using softer materials the sound will be more sweet and mellow.

Thin or Thick: The thinner a pick is, the more is flexible and it will bend while strumming, the thicker it is and the more it will mantain its shape, making more resistance on the strings and therefore making them sound louder.

Now that we've seen how the different specs of a pick will affect the final sound we can choose the combination of features that suits to our playing style, but the only way to really find the right pick is to go to a shop and try some of them on our guitar or bass.
For bass obviously there will be less choice: the strings are so thick that we're going to need thick, wide picks made of a very resistent material.




Become fan of this blog on Facebook! Share it and contact us to collaborate!!

Saturday, September 6, 2014

4 THINGS TO DO TO GET YOUR BAND READY TO RECORD


Hello and welcome to this week's article!
Today we're going to talk about the 4 most important things to do BEFORE going into the studio, to make a good record!


1) Have the musicians learn the songs BEFORE starting recording!!

This is intuitive, yet some band still walks into a studio with just one member or two that has a clear idea of the song structures. The others sometimes just barely knows their own parts, and sometimes they also need, when tracking, some other band member that tells them the parts of the song or the chord changes IN REAL TIME. This is just a waste of time, money, and it's almost impossible, even for the most skilled engineers, to fix in the mix.


2) Prepare the instruments for the studio:

Another widely overlooked topic. When I have to record a band, the first thing that I ask them, before starting, is to go to a luthier (or to do it themeselves if they are good) and to change the strings and set the octaves on their string instrument.
Basically, before recording, an instrument requires a full setup.
When I hear "well, I don't have the money, I don't need it, the bass just sounds good this way", and other excuses... I already know that the tracking session will be a struggle, the string instruments will sound out of tune among them, and the album will sound DULL (and the dumbasses will blame me).
By the way, the drums should be tuned if possible by the drummer (there are a lot of good tutorials surfing the web), with a set of new skins, if the ones mounted are worn out.
The live sound of the drum should be as close as possible to the final result the drummer wants to achieve, it will MUCH easier to make it sound great!


3) The guys must know how to record with a click from WAY before getting into the studio:

The band that wants to record an album with today's standards, MUST record with a metronome, and the only way to record decently with a metronome is to exercise with it at home, and to have the metronome in the drummer's ear when rehearsing.
If the band starts tracking and nobody, or just the drummer, has any idea of what a metronome sounds like, there is 99% of the possibilities that the record will sound like crap, even with an inhuman editing work.


4) Have everything written down, even the details, to not improvise:

One of the worst mistakes that can be done when recording it's to think "it doesn't matter, I will improvise the solo when tracking", or "I don't know the vocal harmonies intervals, I'll sing what I will feel at the moment", or even "I sometimes insert variation when I play to give the record that LIVE feel".
If you find yourself saying one of those three things and you're not Dave Murray or Miles Davis, you should not enter the studio. You should go home and write down even when you should draw breath, then you can come back and record.


Become fan of this blog on Facebook! Share it and contact us to collaborate!!